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» GameFlow: a model for evaluating player enjoyment in games
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BCSHCI
2008
14 years 11 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 3 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
INFORMATICALT
2000
110views more  INFORMATICALT 2000»
14 years 9 months ago
A Game Theoretic Analysis of Mechanisms to Induce Regional Technological Cooperation
A concept of regional technological cooperation is developed based on a cooperative game theoretic model, in which a plan of payoff distributions induces an agreement that is accep...
Hanif D. Sherali, Qing Li
FDG
2009
ACM
15 years 4 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
ATVA
2009
Springer
173views Hardware» more  ATVA 2009»
15 years 4 months ago
Solving Parity Games in Practice
Parity games are 2-player games of perfect information and infinite duration that have important applications in automata theory and decision procedures (validity as well as model...
Oliver Friedmann, Martin Lange