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» Games, geometry, and the computational complexity of finding...
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111
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SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
15 years 7 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
80
Voted
COMPLEXITY
2006
144views more  COMPLEXITY 2006»
15 years 15 days ago
BML revisited: Statistical physics, computer simulation, and probability
Statistical physics, computer simulation and discrete mathematics are intimately related through the study of shared lattice models. These models lie at the foundation of all thre...
Raissa M. D'Souza
ACTAC
2006
94views more  ACTAC 2006»
15 years 16 days ago
MedEdit: A Computer Assisted Image Processing and Navigation System for Orthopedic Trauma Surgery
The surgery of fractured bones is often a very complex problem. That is the reason why it would be beneficial to create a geometric and mechanic model of the bones before surgical...
Krisztián Ollé, Balázs Erd&ou...
MIG
2009
Springer
15 years 7 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
103
Voted
CVPR
2004
IEEE
16 years 2 months ago
Efficient Search of Faces from Complex Line Drawings
Single 2D line drawing is a straightforward method to illustrate 3D objects. The faces of an object depicted by a line drawing give very useful information for the reconstruction ...
Jianzhuang Liu, Xiaoou Tang