The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
We design a linear time approximation scheme for the GaleBerlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest C...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Algebra I, II Complex Variables I, II Analysis I, II Awards, Scholarships, Fellowships Received • Back Cover Image, Proceedings of ACM SIGGRAPH, 2011 • New York University Henr...
Alec Jacobson, Ilya Baran, Ladislav Kavan, Jovan P...