Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Finding the fastest algorithm to solve a problem is one of the main issues in Computational Geometry. Focusing only on worst case analysis or asymptotic computations leads to the d...
Marcelo H. Cintra, Diego R. Llanos Ferraris, Bel&e...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
In the arena of automated negotiations we focus on the principal negotiation protocol in bilateral settings, i.e. the alternatingoffers protocol. In the scientific community it is...