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» Games and Capacities on Partitions
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DCC
2005
IEEE
15 years 9 months ago
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
Harri Haanpää, Petteri Kaski
ACSAC
2006
IEEE
15 years 3 months ago
Covert and Side Channels Due to Processor Architecture
Information leakage through covert channels and side channels is becoming a serious problem, especially when these are enhanced by modern processor architecture features. We show ...
Zhenghong Wang, Ruby B. Lee
CIAC
2006
Springer
103views Algorithms» more  CIAC 2006»
15 years 1 months ago
Provisioning a Virtual Private Network Under the Presence of Non-communicating Groups
Virtual private network design in the hose model deals with the reservation of capacities in a weighted graph such that the terminals in this network can communicate with one anoth...
Friedrich Eisenbrand, Edda Happ
ICPR
2010
IEEE
15 years 3 months ago
Social Network Approach to Analysis of Soccer Game
Video understanding has been an active area of research, where many articles have been published on how to detect and track objects in videos, and how to analyze their trajectorie...
Kyoung-Jin Park, Alper Yilmaz
IPPS
2005
IEEE
15 years 3 months ago
Code-Size Minimization in Multiprocessor Real-Time Systems
— Program code size is a critical factor in determining the manufacturing cost of many embedded systems, particularly those aimed at the extremely costconscious consumer market. ...
Sanjoy K. Baruah, Nathan Fisher