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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 5 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
DSRT
2004
IEEE
15 years 3 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
ATAL
2008
Springer
15 years 1 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein
WOA
2004
15 years 1 months ago
A Game-Theoretic Operational Semantics
Abstract-- In this paper we present the communication architecture of the DALI Logic Programming Agent-Oriented language and we discuss its semantics. We have designed a meta-level...
Arianna Tocchio, Stefania Costantini, Alessia Vert...
EWCBR
2006
Springer
15 years 3 months ago
Retrieving and Reusing Game Plays for Robot Soccer
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...
Raquel Ros, Manuela M. Veloso, Ramon López ...