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IWEC
2010
13 years 7 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
DIGRA
2005
Springer
13 years 11 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ATAL
2010
Springer
13 years 7 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
TACS
1994
Springer
13 years 10 months ago
Syntactic Definitions of Undefined: On Defining the Undefined
In the A-calculus, there is a standard notion of what terms should be considered to be "undefined": the unsolvable terms. There are various equivalent characterisations o...
Zena M. Ariola, Richard Kennaway, Jan Willem Klop,...
MEDINFO
2007
134views Healthcare» more  MEDINFO 2007»
13 years 7 months ago
Defining Medical Words: Transposing Morphosemantic Analysis from French to English
Medical language, as many technical languages, is rich with morphologically complex words, many of which take their roots in Greek and Latin—in which case they are called neocla...
Louise Deléger, Fiammetta Namer, Pierre Zwe...