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MMS
2010
14 years 8 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
77
Voted
IPPS
2010
IEEE
14 years 7 months ago
Profitability-based power allocation for speculative multithreaded systems
With the shrinking of transistors continuing to follow Moore's Law and the non-scalability of conventional outof-order processors, multi-core systems are becoming the design ...
Polychronis Xekalakis, Nikolas Ioannou, Salman Kha...
NOCS
2010
IEEE
14 years 7 months ago
Asynchronous Bypass Channels: Improving Performance for Multi-synchronous NoCs
Abstract--Networks-on-Chip (NoC) have emerged as a replacement for traditional shared-bus designs for on-chip communications. As with all current VLSI designs, however, reducing po...
Tushar N. K. Jain, Paul V. Gratz, Alexander Sprint...
DIGRA
2005
Springer
15 years 3 months ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
CEC
2011
IEEE
13 years 9 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas