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69
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CGF
2005
147views more  CGF 2005»
14 years 9 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
62
Voted
ICCAD
2003
IEEE
134views Hardware» more  ICCAD 2003»
15 years 6 months ago
A Game Theoretic Approach to Dynamic Energy Minimization in Wireless Transceivers
: Adaptive transceivers can significantly reduce the energy consumption of a mobile, battery-powered node by capturing realtime changes in the communication channel. This paper pro...
Ali Iranli, Hanif Fatemi, Massoud Pedram
ACG
2006
Springer
15 years 3 months ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...
78
Voted
HUC
2005
Springer
15 years 3 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
ICALP
2001
Springer
15 years 2 months ago
Secure Games with Polynomial Expressions
Abstract. We present the first private information retrieval (PIR) scheme which is both, deterministically correct and has poly-logarithmic communication complexity. Our PIR proto...
Aggelos Kiayias, Moti Yung