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CW
2006
IEEE
15 years 3 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
IEEECGIV
2005
IEEE
15 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
DIGRA
2005
Springer
15 years 3 months ago
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions
This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers ...
Olli Sotamaa
72
Voted
FUIN
2010
97views more  FUIN 2010»
14 years 8 months ago
Game Solution, Epistemic Dynamics and Fixed-Point Logics
Abstract. Current methods for solving games embody a form of “procedural rationality” that invites logical analysis in its own right. This paper is a brief case study of Backwa...
Johan van Benthem, Amélie Gheerbrant
87
Voted
ACG
2006
Springer
15 years 3 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy