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EJC
2007
14 years 9 months ago
Hypertree width and related hypergraph invariants
We study the notion of hypertree width of hypergraphs. We prove that, up to a constant factor, hypertree width is the same as a number of other hypergraph invariants that resemble...
Isolde Adler, Georg Gottlob, Martin Grohe
INTETAIN
2005
Springer
15 years 3 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
AAAI
1996
14 years 11 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
JANCL
2007
115views more  JANCL 2007»
14 years 9 months ago
A logical characterisation of qualitative coalitional games
Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goa...
Paul E. Dunne, Wiebe van der Hoek, Michael Wooldri...
PUC
2002
135views more  PUC 2002»
14 years 9 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...