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CRYPTO
2006
Springer
125views Cryptology» more  CRYPTO 2006»
15 years 1 months ago
Automated Security Proofs with Sequences of Games
This paper presents the first automatic technique for proving not only protocols but also primitives in the exact security computational model. Automatic proofs of cryptographic pr...
Bruno Blanchet, David Pointcheval
ACMACE
2007
ACM
15 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
WINE
2005
Springer
107views Economy» more  WINE 2005»
15 years 3 months ago
Price of Anarchy of Network Routing Games with Incomplete Information
We consider a class of networks where n agents need to send their traffic from a given source to a given destination over m identical, non-intersecting, and parallel links. For suc...
Dinesh Garg, Yadati Narahari
LPAR
2004
Springer
15 years 3 months ago
Entanglement - A Measure for the Complexity of Directed Graphs with Applications to Logic and Games
We propose a new parameter for the complexity of finite directed graphs which measures to what extent the cycles of the graph are intertwined. This measure, called entanglement, i...
Dietmar Berwanger, Erich Grädel
103
Voted
ATAL
2008
Springer
14 years 11 months ago
Solving two-person zero-sum repeated games of incomplete information
In repeated games with incomplete information, rational agents must carefully weigh the tradeoffs of advantageously exploiting their information to achieve a short-term gain versu...
Andrew Gilpin, Tuomas Sandholm