Sciweavers

256 search results - page 30 / 52
» Games are up for DVFS
Sort
View
ROBOCUP
2004
Springer
110views Robotics» more  ROBOCUP 2004»
15 years 3 months ago
UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League
UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high accuracy the dynamics of AIBO motions and its interactions with the ...
Juan Cristóbal Zagal, Javier Ruiz-del-Solar
80
Voted
ECCV
2010
Springer
15 years 2 months ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
75
Voted
ICANN
2010
Springer
14 years 9 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
CP
2009
Springer
15 years 4 months ago
Using Relaxations in Maximum Density Still Life
The Maximum Density Sill-Life Problem is to fill an n × n board of cells with the maximum number of live cells so that the board is stable under the rules of Conway’s Game of L...
Geoffrey Chu, Peter J. Stuckey, Maria Garcia de la...
DATE
2009
IEEE
98views Hardware» more  DATE 2009»
15 years 4 months ago
Dynamic and distributed frequency assignment for energy and latency constrained MP-SoC
—In this paper we present an adaptive technique to locally adjust the frequency of processing elements on MP-SoC. The proposed method, based on Game Theory, optimizes the system ...
Diego Puschini, Fabien Clermidy, Pascal Benoit, Gi...