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VC
2008
190views more  VC 2008»
14 years 9 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
VLC
2008
88views more  VLC 2008»
14 years 9 months ago
Towards a specification of the ToonTalk language
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...
Leonel Morgado, Ken Kahn
NPC
2010
Springer
14 years 8 months ago
Vectorization for Java
Java is one of the most popular programming languages in today’s software development, but the adoption of Java in some areas like high performance computing, gaming, and media p...
Jiutao Nie, Buqi Cheng, Shisheng Li, Ligang Wang, ...
PRESENCE
2010
84views more  PRESENCE 2010»
14 years 8 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
INTERSPEECH
2010
14 years 4 months ago
AutoBI - a tool for automatic toBI annotation
This paper describes the AuToBI tool for automatic generation of hypothesized ToBI labels. While research on automatic prosodic annotation has been conducted for many years, AuToB...
Andrew Rosenberg