An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Research in multi-agent systems has led to the development of many multi-agent control architectures. However, we believe that there is currently no known optimal structure for mu...
Thuc Vu, Jared Go, Gal A. Kaminka, Manuela M. Velo...
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
In this paper we present the internal architecture and bidding mechanisms designed for Mertacor, a successful trading agent, which ended up first in the Classic Trading Agent Comp...
Panos Toulis, Dionisis Kehagias, Pericles A. Mitka...