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DAC
2006
ACM
15 years 3 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
ASSETS
2008
ACM
14 years 11 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
CAV
2009
Springer
168views Hardware» more  CAV 2009»
15 years 4 months ago
Games through Nested Fixpoints
In this paper we consider two-player zero-sum payoff games on finite graphs, both in the deterministic as well as in the stochastic setting. In the deterministic setting, we consi...
Thomas Gawlitza, Helmut Seidl
IWEC
2004
14 years 11 months ago
Electronic Augmentation of Traditional Board Games
Manufacturers of traditional board games are looking for ideas to innovate their products and keep up with the popularity of modern computer games. We developed an idea of how trad...
Clim J. de Boer, Maarten H. Lamers
DIGRA
2005
Springer
15 years 3 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen