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ECML
2007
Springer
15 years 3 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ISCA
2007
IEEE
113views Hardware» more  ISCA 2007»
15 years 3 months ago
Thermal modeling and management of DRAM memory systems
With increasing speed and power density, high-performance memories, including FB-DIMM (Fully Buffered DIMM) and DDR2 DRAM, now begin to require dynamic thermal management (DTM) a...
Jiang Lin, Hongzhong Zheng, Zhichun Zhu, Howard Da...
ACMACE
2005
ACM
15 years 3 months ago
Keeping bots out of online games
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...
Philippe Golle, Nicolas Ducheneaut
AAAI
2010
14 years 11 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
86
Voted
IPPS
2009
IEEE
15 years 4 months ago
Power-aware load balancing of large scale MPI applications
Power consumption is a very important issue for HPC community, both at the level of one application or at the level of whole workload. Load imbalance of a MPI application can be e...
Maja Etinski, Julita Corbalán, Jesús...