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IDEAL
2005
Springer
15 years 3 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
15 years 2 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
102
Voted
MOBIHOC
2012
ACM
13 years 2 days ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
CORR
2007
Springer
102views Education» more  CORR 2007»
14 years 9 months ago
Solving Triangular Peg Solitaire
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg a...
George I. Bell
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
15 years 3 months ago
Is the Predicted ESS in the Sequential Assessment Game Evolvable?
The Sequential Assessment Game model of animal contests predicts an evolutionarily stable strategy (ESS) that is a sequence of thresholds for giving up. Simulated evolution experim...
Winfried Just, Xiaolu Sun