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AAAI
2012
13 years 2 months ago
Characterizing Multi-Agent Team Behavior from Partial Team Tracings: Evidence from the English Premier League
Real-world AI systems have been recently deployed which can automatically analyze the plan and tactics of tennis players. As the game-state is updated regularly at short intervals...
Patrick Lucey, Alina Bialkowski, Peter Carr, Eric ...
JAIR
2010
106views more  JAIR 2010»
14 years 10 months ago
Cooperative Games with Overlapping Coalitions
In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coali...
Georgios Chalkiadakis, Edith Elkind, Evangelos Mar...
AVI
2008
15 years 2 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
MOBIHOC
2004
ACM
15 years 5 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
IEEEVAST
2010
14 years 6 months ago
Comparing different levels of interaction constraints for deriving visual problem isomorphs
Interaction and manual manipulation have been shown in the cognitive science literature to play a critical role in problem solving. Given different types of interactions or constr...
Wenwen Dou, Caroline Ziemkiewicz, Lane Harrison, D...