Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
In this work, we develop a hierarchical load testing architecture using large scale virtual clients to reduce the testing time and ensure the stability of the server for distribut...
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...