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AIIDE
2008
15 years 2 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
AI
2007
Springer
15 years 9 hour ago
Subjective logic and arguing with evidence
This paper introduces a Subjective Logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of...
Nir Oren, Timothy J. Norman, Alun D. Preece
IJLT
2008
96views more  IJLT 2008»
14 years 12 months ago
Enhancing social interaction in competence development networks: a conceptual framework
: This paper addresses the challenge of enhancing social interaction through value-added connections among online community members engaged in knowledge exchange. We report on our ...
Albert A. Angehrn, Katrina Maxwell, Bertrand Seren...
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
14 years 10 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
ARGMAS
2009
Springer
15 years 6 months ago
Multi-Party Argument from Experience
Abstract. A framework, PISA, for conducting dialogues to resolve disputes concerning the correct categorisation of particular cases, is described. Unlike previous systems to conduc...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...