Sciweavers

1654 search results - page 271 / 331
» Games for Cognitive Agents
Sort
View
TACAS
2010
Springer
145views Algorithms» more  TACAS 2010»
15 years 6 months ago
Rational Synthesis
Abstract. Synthesis is the automated construction of a system from its specification. The system has to satisfy its specification in all possible environments. Modern systems oft...
Dana Fisman, Orna Kupferman, Yoad Lustig
CEC
2007
IEEE
15 years 6 months ago
Fingerprint analysis of the noisy prisoner's dilemma
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock
SIROCCO
2004
15 years 1 months ago
Existence of Nash Equilibria in Selfish Routing Problems
The problem of routing traffic through a congested network is studied. The framework is that introduced by Koutsoupias and Papadimitriou where the network is constituted by m paral...
Alessandro Ferrante, Mimmo Parente
ATAL
2010
Springer
15 years 1 months ago
Modeling recursive reasoning by humans using empirically informed interactive POMDPs
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Prashant Doshi, Xia Qu, Adam Goodie, Diana Young
ATAL
2007
Springer
15 years 6 months ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa