Abstract. Synthesis is the automated construction of a system from its specification. The system has to satisfy its specification in all possible environments. Modern systems oft...
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
The problem of routing traffic through a congested network is studied. The framework is that introduced by Koutsoupias and Papadimitriou where the network is constituted by m paral...
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...