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AAAI
2006
15 years 1 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
AAAI
2006
15 years 1 months ago
Point-based Dynamic Programming for DEC-POMDPs
We introduce point-based dynamic programming (DP) for decentralized partially observable Markov decision processes (DEC-POMDPs), a new discrete DP algorithm for planning strategie...
Daniel Szer, François Charpillet
AAAI
2000
15 years 1 months ago
A Distributed Algorithm to Evaluate Quantified Boolean Formulae
In this paper, we present PQSOLVE, a distributed theorem-prover for Quantified Boolean Formulae. First, we introduce our sequential algorithm QSOLVE, which uses new heuristics and...
Rainer Feldmann, Burkhard Monien, Stefan Schamberg...
AAAI
2000
15 years 1 months ago
Combining Knowledge and Search to Solve Single-Suit Bridge
In problem solving, it is often important not only to find a solution but also to be able to explain it. We use the game of Bridge to illustrate how tactics, which formalise domai...
Ian Frank, David A. Basin, Alan Bundy
ICMAS
1998
15 years 1 months ago
How to Explore your Opponent's Strategy (almost) Optimally
This work presents a lookahead-based exploration strategy for a model-based learning agent that enables exploration of the opponent's behavior during interaction in a multi-a...
David Carmel, Shaul Markovitch