The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
This paper describes the architecture for a virtual agent and the implementation of its Affection Module. A novel affective model is proposed based on Probabilistic Fuzzy Cognitive...
We introduce a language for the representation of a subset of strategic interactions. The representation is based on petri nets. Representable games are restricted to have a fini...