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DIGRA
2005
Springer
15 years 5 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
DALT
2007
Springer
15 years 6 months ago
On the Complexity Monotonicity Thesis for Environment, Behaviour and Cognition
Development of more complex cognitive systems during evolution is sometimes viewed in relation to environmental complexity. In more detail, growth of complexity during evolution ca...
Tibor Bosse, Alexei Sharpanskykh, Jan Treur
ICC
2008
IEEE
203views Communications» more  ICC 2008»
15 years 6 months ago
Spectrum Leasing via Distributed Cooperation in Cognitive Radio
Abstract— The concept of cognitive radio (or secondary spectrum access) is currently under investigation as a promising paradigm to achieve efficient use of the frequency resour...
Igor Stanojev, Osvaldo Simeone, Yeheskel Bar-Ness,...
IDC
2009
Springer
15 years 6 months ago
Cost of Cooperation for Scheduling Meetings
Scheduling meetings among agents can be represented as a game - the Meetings Scheduling Game (MSG). In its simplest form, the two-person MSG is shown to have a price of anarchy (Po...
Alon Grubshtein, Amnon Meisels
ACMACE
2008
ACM
15 years 1 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång