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AAAI
2012
13 years 2 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
FLAIRS
2010
15 years 2 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
FLAIRS
2008
15 years 2 months ago
Win, Lose, or Get Out the Way - Eliminating Unnecessary Evaluation in Game Search
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluat...
Hsiu-Chin Lin, Colleen van Lent
AUSAI
2007
Springer
15 years 6 months ago
Dialogue Games in Defeasible Logic
In this paper we show how to capture dialogue games in Defeasible Logic. We argue that Defeasible Logic is a natural candidate and general representation formalism to capture dialo...
Subhasis Thakur, Guido Governatori, Vineet Padmana...
AI
2004
Springer
14 years 11 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz