Sciweavers

1654 search results - page 82 / 331
» Games for Cognitive Agents
Sort
View
AAAI
2012
13 years 2 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ATAL
2008
Springer
15 years 1 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer
IWEC
2010
15 years 1 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
DALT
2005
Springer
15 years 5 months ago
Modelling Uncertainty in Agent Programming
Existing cognitive agent programming languages that are based on the BDI model employ logical representation and reasoning for implementing the beliefs of agents. In these programm...
Johan Kwisthout, Mehdi Dastani
AGI
2008
15 years 1 months ago
Anticipative coordinated cognitive processes for interactivist and Piagetian theories
Abstract. This paper presents a model of intelligence based on principles introduced by Piaget and the interactivist framework. It focuses on embodiment and sensory-motor aspects o...
Jean-Charles Quinton, Jean-Christophe Buisson, Fil...