General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Existing cognitive agent programming languages that are based on the BDI model employ logical representation and reasoning for implementing the beliefs of agents. In these programm...
Abstract. This paper presents a model of intelligence based on principles introduced by Piaget and the interactivist framework. It focuses on embodiment and sensory-motor aspects o...