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ATAL
2008
Springer
15 years 1 months ago
Synthesis of strategies from interaction traces
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Tsz-Chiu Au, Sarit Kraus, Dana S. Nau
AI
2006
Springer
15 years 3 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ATAL
2004
Springer
15 years 5 months ago
Product Distribution Theory for Control of Multi-Agent Systems
Product Distribution (PD) theory is a new framework for controlling Multi-Agent Systems (MAS’s). First we review one motivation of PD theory, as the information-theoretic extens...
Chiu Fan Lee, David H. Wolpert
AGI
2008
15 years 1 months ago
LIDA and a Theory of Mind
Every agent aspiring to human level intelligence, every AGI agent, must be capable of a theory of mind. That is, it must be able to attribute mental states, including intentions, t...
David Friedlander, Stan Franklin
ATAL
2008
Springer
15 years 1 months ago
Using adaptive consultation of experts to improve convergence rates in multiagent learning
In this paper we study the use of experts algorithms in a multiagent setting. In this paper we allow agents to use multiple experts and explore different experts algorithms that a...
Greg Hines, Kate Larson