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ICML
2003
IEEE
16 years 21 days ago
BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
Vincent Conitzer, Tuomas Sandholm
WINE
2010
Springer
154views Economy» more  WINE 2010»
14 years 9 months ago
The Good, The Bad and The Cautious: Safety Level Cooperative Games
Abstract. We study safety level coalitions in competitive games. Given a normal form game, we define a corresponding cooperative game with transferable utility, where the value of ...
Yoram Bachrach, Maria Polukarov, Nicholas R. Jenni...
DALT
2009
Springer
15 years 3 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
ATAL
2009
Springer
15 years 6 months ago
The cost of stability in weighted voting games
Yoram Bachrach, Reshef Meir, Michael Zuckerman, J&...
ATAL
2009
Springer
15 years 6 months ago
Within epsilon of optimal play in the cultaptation social learning game
Ryan Carr, Eric Raboin, Austin Parker, Dana S. Nau