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75
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CDC
2010
IEEE
118views Control Systems» more  CDC 2010»
14 years 9 months ago
Randomized sampling for large zero-sum games
Shaunak Dattaprasad Bopardikar, Alessandro Borri, ...
136
Voted
TON
2010
157views more  TON 2010»
14 years 8 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
VSGAMES
2010
139views Game Theory» more  VSGAMES 2010»
15 years 7 days ago
Attentional Cueing in Serious Games
—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
95
Voted
FSTTCS
2008
Springer
15 years 3 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn
120
Voted
AIIDE
2008
15 years 4 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig