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VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
14 years 9 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
IJCNN
2008
IEEE
15 years 4 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
IH
2007
Springer
15 years 4 months ago
A Graph Game Model for Software Tamper Protection
We present a probabilistic program-transformation algorithm to render a given program tamper-resistant. In addition, we suggest a model to estimate the required effort for an atta...
Nenad Dedic, Mariusz H. Jakubowski, Ramarathnam Ve...
AIED
2011
Springer
14 years 1 months ago
Students' Enjoyment of a Game-Based Tutoring System
Many Intelligent Tutoring Systems (ITSs) have started to incorporate game-based components in an attempt to improve student engagement during system interactions. iSTART-ME is a ne...
G. Tanner Jackson, Natalie L. Davis, Danielle S. M...
PODC
2009
ACM
15 years 10 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...