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ECAL
2003
Springer
15 years 3 months ago
Language Games with Mixed Populations
This paper presents an adaptation of Luc Steels’s model of Category Formation and Language Sharing. The simple competitive learning algorithm is proposed as a more general means ...
Michael Lewin, Emmet Spier
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 2 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
AIED
2009
Springer
15 years 2 months ago
EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...
CHI
2004
ACM
15 years 10 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
UM
2007
Springer
15 years 3 months ago
Modeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniq...
Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood,...