Sciweavers

906 search results - page 35 / 182
» Games for Learning and Learning from Games
Sort
View
HAPTICS
2010
IEEE
15 years 4 months ago
The Core Skills Trainer: A Set of Haptic Games for Practicing Key Clinical Skills
Abstract. A new approach to teaching the skills used by health professionals during hands-on (palpation-based) examinations and procedures is reported, where students practice indi...
Sarah Baillie, Neil Forrest, Tierney Kinnison
AGI
2008
15 years 1 months ago
Transfer Learning and Intelligence: an Argument and Approach
In order to claim fully general intelligence in an autonomous agent, the ability to learn is one of the most central capabilities. Classical machine learning techniques have had ma...
Matthew E. Taylor, Gregory Kuhlmann, Peter Stone
ATAL
2010
Springer
15 years 29 days ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
JDCTA
2010
160views more  JDCTA 2010»
14 years 6 months ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
GRAPHITE
2003
ACM
15 years 5 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion