This article presents the system “Neural Connect 4”, a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which is learning t...
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
We propose an opponent modeling approach for no-limit Texas hold-em poker that starts from a (learned) prior, i.e., general expectations about opponent behavior and learns a relat...
Marc J. V. Ponsen, Jan Ramon, Tom Croonenborghs, K...
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...