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HCI
2011
14 years 3 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
EDUTAINMENT
2008
Springer
15 years 1 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
ATAL
2009
Springer
15 years 6 months ago
Multiagent learning in large anonymous games
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ï...
Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern
ATAL
2010
Springer
15 years 29 days ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
WSC
2008
15 years 2 months ago
Enhancing simulation as improvement and decision support system tool
Lecturing a Discrete Event Simulation course implies some challenges for the instructors. These challenges implies taking decisions from the design of the course to the selection ...
Heriberto Garcia, Eduardo Garcia