We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
In this paper, we describe a statistical method to detect highlights in a baseball game video. The input video is first segmented into scene shots, within which the camera motion ...
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the diļ¬...