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ICGA
2008
100views Optimization» more  ICGA 2008»
14 years 12 months ago
Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an establishe...
Sacha Droste, Johannes Fürnkranz
SLOGICA
2008
120views more  SLOGICA 2008»
14 years 11 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
PRL
2008
97views more  PRL 2008»
14 years 11 months ago
Repairing self-confident active-transductive learners using systematic exploration
We consider an active learning game within a transductive learning model. A major problem with many active learning algorithms is that an unreliable current hypothesis can mislead...
Ron Begleiter, Ran El-Yaniv, Dmitry Pechyony
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
15 years 6 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
FDG
2009
ACM
15 years 6 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre