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WMTE
2005
IEEE
15 years 5 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
AAAI
2011
13 years 12 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
ICCBR
2005
Springer
15 years 5 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
ICMLA
2003
15 years 1 months ago
A Distributed Reinforcement Learning Approach to Pattern Inference in Go
— This paper shows that the distributed representation found in Learning Vector Quantization (LVQ) enables reinforcement learning methods to cope with a large decision search spa...
Myriam Abramson, Harry Wechsler
ICML
2010
IEEE
15 years 28 days ago
Convergence, Targeted Optimality, and Safety in Multiagent Learning
This paper introduces a novel multiagent learning algorithm, Convergence with Model Learning and Safety (or CMLeS in short), which achieves convergence, targeted optimality agains...
Doran Chakraborty, Peter Stone