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VL
2007
IEEE
107views Visual Languages» more  VL 2007»
15 years 4 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
SAT
2010
Springer
136views Hardware» more  SAT 2010»
15 years 1 months ago
A Non-prenex, Non-clausal QBF Solver with Game-State Learning
Abstract. We describe a DPLL-based solver for the problem of quantified boolean formulas (QBF) in non-prenex, non-CNF form. We make two contributions. First, we reformulate clause...
William Klieber, Samir Sapra, Sicun Gao, Edmund M....
ROBOCUP
2007
Springer
167views Robotics» more  ROBOCUP 2007»
15 years 4 months ago
Cooperative/Competitive Behavior Acquisition Based on State Value Estimation of Others
The existing reinforcement learning approaches have been suffering from the curse of dimension problem when they are applied to multiagent dynamic environments. One of the typical...
Kentarou Noma, Yasutake Takahashi, Minoru Asada
NIPS
1993
14 years 11 months ago
The Parti-Game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-Spaces
Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensionalcontinuousstate-spaces. In high dimensions it is essential that learningdoes not...
Andrew W. Moore
NIPS
2003
14 years 11 months ago
Learning Near-Pareto-Optimal Conventions in Polynomial Time
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
Xiao Feng Wang, Tuomas Sandholm