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EELC
2006
121views Languages» more  EELC 2006»
15 years 1 months ago
Simulating Meaning Negotiation Using Observational Language Games
In this article, we study the emergence of associations between words and concepts using the self-organizing map. In particular, we explore the meaning negotiations among communica...
Tiina Lindh-Knuutila, Timo Honkela, Krista Lagus
GAMEON
2007
14 years 11 months ago
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
Marco Remondino
ICML
2010
IEEE
14 years 11 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
ATAL
2007
Springer
15 years 4 months ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa
ATAL
2008
Springer
15 years 2 hour ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon