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ICGA
2006
83views Optimization» more  ICGA 2006»
15 years 1 months ago
A Tool for the Direct Assessment of Poker Decisions
The element of luck permeates every aspect of the game of poker. Random stochastic outcomes introduce a large amount of noise that can make it very difficult to distinguish a good...
Darse Billings, Morgan Kan
MFCS
2007
Springer
15 years 7 months ago
Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach
Abstract. We study the existence and tractability of a notion of approximate equilibria in bimatrix games, called well supported approximate Nash Equilibria (SuppNE in short). We p...
Spyros C. Kontogiannis, Paul G. Spirakis
ICASSP
2009
IEEE
15 years 8 months ago
ViBE: A powerful random technique to estimate the background in video sequences
Background subtraction is a crucial step in many automatic video content analysis applications. While numerous acceptable techniques have been proposed so far for background extra...
Olivier Barnich, Marc Van Droogenbroeck
IJCAI
2007
15 years 2 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ICASSP
2011
IEEE
14 years 5 months ago
Automatic minute generation for parliamentary speech using conditional random fields
We show a novel approach of automatically generating minutes style extractive summaries for parliamentary speech. Minutes are structured summaries consisting of sequences of busin...
Justin Jian Zhang, Pascale Fung, Ricky Ho Yin Chan