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ASPDAC
2004
ACM
84views Hardware» more  ASPDAC 2004»
15 years 7 months ago
Jitter spectral extraction for multi-gigahertz signal
– In this paper, we propose a method for extracting the spectral information of a multi-gigahertz jittery signal. This method may utilize existing on-chip single-shot period meas...
Chee-Kian Ong, Dongwoo Hong, Kwang-Ting Cheng, Li-...
ACMACE
2008
ACM
15 years 3 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
15 years 11 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
BIRTHDAY
2009
Springer
15 years 8 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
ACG
2006
Springer
15 years 7 months ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...