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MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
15 years 7 months ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
15 years 7 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
AAAI
2007
15 years 3 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
NETWORKING
2008
15 years 3 months ago
Evolutionary Power Control Games in Wireless Networks
In this paper, we apply evolutionary games to non-cooperative power control in wireless networks. Specifically, we focus our study in a power control in W-CDMA and WIMAX wireless s...
Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Ha...
ISCAS
2005
IEEE
118views Hardware» more  ISCAS 2005»
15 years 7 months ago
A robust background calibration technique for switched-capacitor pipelined ADCs
— This work presents a robust background calibration scheme for switched-capacitor (SC) pipelined analog-to-digital converters. A SC multiplying digital-to-analog converter (MDAC...
Jen-Lin Fan, Jieh-Tsorng Wu