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SIAMDM
2010
131views more  SIAMDM 2010»
14 years 8 months ago
On Optimal Strategies for a Hat Game on Graphs
The following problem was introduced by Marcin Krzywkowski as a generalization of a problem of Todd Ebert. After initially coordinating a strategy, n players each occupy a differe...
Uriel Feige
107
Voted
AINA
2007
IEEE
15 years 8 months ago
QoS-LI: QoS Loss Inference in Disadvantaged Networks
— Quality of Service (QoS) of disadvantaged networks is usually considered from a purely network standpoint in existing works. Adversarial intervention in such networks is not an...
Vidyaraman Sankaranarayanan, Shambhu J. Upadhyaya,...
EDUTAINMENT
2007
Springer
15 years 7 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
108
Voted
EVOW
2010
Springer
15 years 8 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
99
Voted
GLOBECOM
2009
IEEE
15 years 8 months ago
Optimal Power Allocation Strategy Against Jamming Attacks Using the Colonel Blotto Game
Abstract—Cognitive radio technologies have become a promising approach to increase the efficiency of spectrum utilization. Although cognitive radio has been intensively studied ...
Yongle Wu, Beibei Wang, K. J. Ray Liu