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EUROCRYPT
2009
Springer
15 years 10 months ago
A New Randomness Extraction Paradigm for Hybrid Encryption
Eike Kiltz, Krzysztof Pietrzak, Martijn Stam, Moti...
75
Voted
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 7 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
99
Voted
AIIDE
2008
14 years 12 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
87
Voted
DM
2010
140views more  DM 2010»
14 years 9 months ago
Online Ramsey games for triangles in random graphs
In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by at each stage randomly adding a new edge. The player must color each new edge as ...
József Balogh, Jane Butterfield
SIAMCOMP
2008
133views more  SIAMCOMP 2008»
14 years 9 months ago
A Deterministic Subexponential Algorithm for Solving Parity Games
The existence of polynomial time algorithms for the solution of parity games is a major open problem. The fastest known algorithms for the problem are randomized algorithms that r...
Marcin Jurdzinski, Mike Paterson, Uri Zwick