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ACMDIS
2008
ACM
14 years 11 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
IWEC
2010
14 years 11 months ago
Virtual Team Performance Depends on Distributed Leadership
In this paper we present a detailed analysis of World of Warcraft virtual team collaboration. A number of competitive synchronous virtual teams were investigated in-situ and unobtr...
Nico M. van Dijk, Joost Broekens
ICPR
2006
IEEE
15 years 10 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
CHI
2011
ACM
14 years 1 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
TEDU
2008
124views Education» more  TEDU 2008»
14 years 9 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling