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» Games on fuzzy communication structures with Choquet players
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HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 4 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
AIIDE
2008
15 years 29 days ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
15 years 11 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
ENDM
2007
78views more  ENDM 2007»
14 years 10 months ago
The Interval Liar Game
We regard the problem of communication in the presence of faulty transmissions. In contrast to the classical works in this area, we assume some structure on the times when the faul...
Benjamin Doerr, Johannes Lengler, David Steurer
ICC
2009
IEEE
197views Communications» more  ICC 2009»
15 years 5 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...