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» Games with Congestion-Averse Utilities
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CHI
2009
ACM
15 years 6 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CORR
2010
Springer
168views Education» more  CORR 2010»
14 years 12 months ago
Competition of Wireless Providers for Atomic Users
We study a problem where wireless service providers compete for heterogenous and atomic (non-infinitesimal) wireless users. The users differ in their utility functions as well as ...
Vojislav Gajic, Jianwei Huang, Bixio Rimoldi
SIGMOD
2007
ACM
134views Database» more  SIGMOD 2007»
15 years 12 months ago
Database research opportunities in computer games
In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different...
Walker M. White, Christoph Koch, Nitin Gupta 0003,...
CHI
2009
ACM
16 years 13 days ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
ATAL
2009
Springer
15 years 6 months ago
Hedonic coalition nets
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
Edith Elkind, Michael Wooldridge