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PAMI
2007
186views more  PAMI 2007»
14 years 11 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
ICC
2009
IEEE
197views Communications» more  ICC 2009»
15 years 6 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
IDEAL
2004
Springer
15 years 5 months ago
Policy Gradient Method for Team Markov Games
The main aim of this paper is to extend the single-agent policy gradient method for multiagent domains where all agents share the same utility function. We formulate these team pro...
Ville Könönen
SAGT
2009
Springer
176views Game Theory» more  SAGT 2009»
15 years 6 months ago
Bayesian Auctions with Friends and Foes
We study auctions whose bidders are embedded in a social or economic network. As a result, even bidders who do not win the auction themselves might derive utility from the auction,...
Po-An Chen, David Kempe
DIGRA
2005
Springer
15 years 5 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...