Sciweavers

450 search results - page 54 / 90
» Games with Exhaustible Resources
Sort
View
IPPS
2008
IEEE
15 years 6 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
FUIN
2007
108views more  FUIN 2007»
14 years 11 months ago
An Axiomatization of the Token Game Based on Petri Algebras
The firing rule of Petri nets relies on a residuation operation for the commutative monoid of natural numbers. We identify a class of residuated commutative monoids, called Petri ...
Eric Badouel, Jules Chenou, Goulven Guillou
ATAL
2004
Springer
15 years 5 months ago
Multi-Agent Service Description/Discovery Games
Agent description and discovery (ADD) is a critical infrastructure for open multi-agent services. As multi-agent systems grow larger and more diverse, it becomes harder to locate ...
Jun Wang, Les Gasser
ACMACE
2007
ACM
15 years 3 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
SIGMOD
2005
ACM
139views Database» more  SIGMOD 2005»
15 years 12 months ago
Distributed operation in the Borealis stream processing engine
Borealis is a distributed stream processing engine that is being developed at Brandeis University, Brown University, and MIT. Borealis inherits core stream processing functionalit...
Yanif Ahmad, Bradley Berg, Ugur Çetintemel,...